Volume 19, Issue 77 (2022)                   LIRE 2022, 19(77): 15-21 | Back to browse issues page


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Pourshabanan A. A look at the appropriate indicators for making an open world role-playing computer game based on the story of Firooz Shah (Darabnameh) Beighami. LIRE 2022; 19 (77) :15-21
URL: http://lire.modares.ac.ir/article-41-65697-en.html
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Abstract:   (1302 Views)
Making computer games in different styles using literary texts is one of the common methods in the game-media-making industry, and due to the technological advances available in Iran and the need for production. Cultural content with a national approach, making computer games adaptation of Iranian literature and culture is necessary. In the present study, the aim is to take an interdisciplinary and pragmatic view while providing appropriate indicators for making a computer game from a narrative text, by analyzing the capacities of one of the works of classical Persian Folk literature Firoozshah (Darabnameh) by Beighami, to show descriptively-analytically how this text and similar works can be used to produce a computer game. However, there seems to be an action-packed narrative with epic and lyrical themes, along with a variety of locations to build the various stages of an open world game and rely on fighting heroes who, in an interactive atmosphere, have the capacity to create coexistence. Has an acceptable perception, along with the multiplicity of characters and their ups and downs to create all kinds of physical conflicts, along with the capacity to design mental challenges in the form of a search framework and a variety of main and secondary missions, is a platform that works This type of literature is suitable for the production of computer games with an effective approach to indigenous culture.
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Article Type: Original Research | Subject: Classical literature
Received: 2021/02/15 | Accepted: 2021/08/3 | Published: 2022/10/22

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